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		<title><![CDATA[Shadows of Darkness Forums - All Forums]]></title>
		<link>http://www.shadowsofdarkness.net/forums/</link>
		<description><![CDATA[Shadows of Darkness Forums - http://www.shadowsofdarkness.net/forums]]></description>
		<pubDate>Mon, 06 Feb 2012 01:24:54 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[G4-B3 Heavy Fabricator (Karagga)]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=487</link>
			<pubDate>Wed, 01 Feb 2012 14:39:39 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=487</guid>
			<description><![CDATA[I don't like getting my ass kicked, so this morning I started looking up stuff on Fabricator so that maybe we can have an easier go of it next time. This video is on the 8man Normal mode and shows both the puzzle game and fighting aspects pretty well.<br />
<br />
<a href="http://www.youtube.com/watch?v=d6Jie2ieLJ4&amp;feature=player_embedded#!" target="_blank">http://www.youtube.com/watch?v=d6Jie2ieL...embedded#!</a><br />
<br />
Now I also understand why I was getting hit so much harder late in the fight. The boss stacks an armor pen debuff on the tank.<br />
<br />
We should use this thread for discussion of this fight, and if anyone has videos of strats they think are better than this one, we should post and discuss those as well.<br />
<br />
Because knowing is half the battle! (GI JOEEEEE!!!!)]]></description>
			<content:encoded><![CDATA[I don't like getting my ass kicked, so this morning I started looking up stuff on Fabricator so that maybe we can have an easier go of it next time. This video is on the 8man Normal mode and shows both the puzzle game and fighting aspects pretty well.<br />
<br />
<a href="http://www.youtube.com/watch?v=d6Jie2ieLJ4&amp;feature=player_embedded#!" target="_blank">http://www.youtube.com/watch?v=d6Jie2ieL...embedded#!</a><br />
<br />
Now I also understand why I was getting hit so much harder late in the fight. The boss stacks an armor pen debuff on the tank.<br />
<br />
We should use this thread for discussion of this fight, and if anyone has videos of strats they think are better than this one, we should post and discuss those as well.<br />
<br />
Because knowing is half the battle! (GI JOEEEEE!!!!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Raid schedule discussion]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=485</link>
			<pubDate>Fri, 27 Jan 2012 15:28:20 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=485</guid>
			<description><![CDATA[Reposted from facebook:<br />
<br />
Working on some kind of raid schedule atm I have set tuesdays and wednesday at <br />
8 - 11 pm est.<br />
<br />
Now I'm trying to figure out other days thinkin of 1 on the weekend at 3 est so others who cant raid nights can get in on it, and probably monday 8-11pm est need imput. After that ill factor out what days we go where.<br />
I want us to have some days off too so lets hear the imput.<br />
<br />
<br />
Ok From a couple of responses due to our european members and our members who cant raid nights I've decided we will have a weekend raid saturday at 1-4 EST<br />
<br />
<span style="font-weight: bold;">So as it stands our schedule is Tuesday and Wednesday 8-11 pm EST<br />
and Satudray 1-3 or 4 pm EST. </span><br />
<br />
I am planning on 1 more day, I'm thinking monday 8-11 but not set yet need more info, I've seen a couple fridays but some people like their weekend nights off. <br />
<br />
So whats the imput post here or FB.]]></description>
			<content:encoded><![CDATA[Reposted from facebook:<br />
<br />
Working on some kind of raid schedule atm I have set tuesdays and wednesday at <br />
8 - 11 pm est.<br />
<br />
Now I'm trying to figure out other days thinkin of 1 on the weekend at 3 est so others who cant raid nights can get in on it, and probably monday 8-11pm est need imput. After that ill factor out what days we go where.<br />
I want us to have some days off too so lets hear the imput.<br />
<br />
<br />
Ok From a couple of responses due to our european members and our members who cant raid nights I've decided we will have a weekend raid saturday at 1-4 EST<br />
<br />
<span style="font-weight: bold;">So as it stands our schedule is Tuesday and Wednesday 8-11 pm EST<br />
and Satudray 1-3 or 4 pm EST. </span><br />
<br />
I am planning on 1 more day, I'm thinking monday 8-11 but not set yet need more info, I've seen a couple fridays but some people like their weekend nights off. <br />
<br />
So whats the imput post here or FB.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A little OP nerf Inc.]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=484</link>
			<pubDate>Mon, 23 Jan 2012 17:53:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=484</guid>
			<description><![CDATA[Yep there is a Nerf on the horizon.<br />
<a href="http://www.swtor.com/community/showthread.php?t=212537" target="_blank">http://www.swtor.com/community/showthread.php?t=212537</a>]]></description>
			<content:encoded><![CDATA[Yep there is a Nerf on the horizon.<br />
<a href="http://www.swtor.com/community/showthread.php?t=212537" target="_blank">http://www.swtor.com/community/showthread.php?t=212537</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Star Wars: Old Republic 'Rise of the Rakghouls' update announced]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=482</link>
			<pubDate>Fri, 13 Jan 2012 18:20:36 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=482</guid>
			<description><![CDATA[Looks as the new patch will bring some exciting things!<br />
<br />
<a href="http://www.computerandvideogames.com/332021/star-wars-old-republic-rise-of-the-rakghouls-update-announced/?source=newsletter&amp;ns_service=mail&amp;ns_robot=partner-Adestra&amp;ns_mail_job=856&amp;ns_campaign=856&amp;ns_source=Adestra&amp;ns_mchannel=email-n&amp;ns_linkname=Star+Wars%3A+Old+Republic+\%27Rise+of+the+Rakghouls\%27+update+a&#8203;nnounced&amp;ns_fee=0&amp;ns_recipient=rthlas5%40hotmail.com&amp;ns_mail_uid=26" target="_blank">http://www.computerandvideogames.com/332...ail_uid=26</a>]]></description>
			<content:encoded><![CDATA[Looks as the new patch will bring some exciting things!<br />
<br />
<a href="http://www.computerandvideogames.com/332021/star-wars-old-republic-rise-of-the-rakghouls-update-announced/?source=newsletter&amp;ns_service=mail&amp;ns_robot=partner-Adestra&amp;ns_mail_job=856&amp;ns_campaign=856&amp;ns_source=Adestra&amp;ns_mchannel=email-n&amp;ns_linkname=Star+Wars%3A+Old+Republic+\%27Rise+of+the+Rakghouls\%27+update+a&#8203;nnounced&amp;ns_fee=0&amp;ns_recipient=rthlas5%40hotmail.com&amp;ns_mail_uid=26" target="_blank">http://www.computerandvideogames.com/332...ail_uid=26</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Interesting Read about SWTOR issues]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=481</link>
			<pubDate>Thu, 12 Jan 2012 20:40:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=481</guid>
			<description><![CDATA[Here is a tidbit regarding FPS issues The SWTOR boards are being flooded.<br />
<br />
<a href="http://www.pcgamer.com/2012/01/11/bioware-claims-swtor-performance-issues-are-being-blown-out-of-proportion/" target="_blank">http://www.pcgamer.com/2012/01/11/biowar...roportion/</a><br />
<br />
<a href="http://www.eurogamer.net/articles/2012-01-10-bioware-most-people-arent-having-swtor-performance-issues" target="_blank">http://www.eurogamer.net/articles/2012-0...nce-issues</a>]]></description>
			<content:encoded><![CDATA[Here is a tidbit regarding FPS issues The SWTOR boards are being flooded.<br />
<br />
<a href="http://www.pcgamer.com/2012/01/11/bioware-claims-swtor-performance-issues-are-being-blown-out-of-proportion/" target="_blank">http://www.pcgamer.com/2012/01/11/biowar...roportion/</a><br />
<br />
<a href="http://www.eurogamer.net/articles/2012-01-10-bioware-most-people-arent-having-swtor-performance-issues" target="_blank">http://www.eurogamer.net/articles/2012-0...nce-issues</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PVP - Hutt Ball and a few observations.]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=480</link>
			<pubDate>Wed, 11 Jan 2012 20:33:04 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=480</guid>
			<description><![CDATA[Hey all, I know many people really enjoy the extreme rare opportunity they get to play huttball.  Ok I suck at sarcasm.  Hutt Ball has gotten under my skin so I sought to find out ways to enjoy it.  Here are my notes so far and a few suggestions.<br />
<br />
a: Your system, no matter how much juice you have put graphic settings to low.  It doesn't look bad but improves performance greatly.<br />
<br />
b: Buttons buttons buttons. Make a hot bar of the abilities you use in PVP.  (Recommend them here?) include the ball for throwing and up to 6 moves/buffs etc.   The reason is that mouse input to the bar seems to be extremely fickle.  However keyboard shortcuts are almost a sure thing.  If i use my mouse to throw the ball, it will always fail, sometimes throwing the ball several seconds after I die.  This happend to me, I killed the ball handler (the only one near him when he died), got the ball and ran it about 10 seconds after crossing the line with the ball, it flew off me to one of their team.  Same thing happened to a guy who killed me and got the ball, it flew off him after I died and to the guy I was throwing to.  Seems SWTOR is using a queue system for effects but that keyboards have a better or more stable response.<br />
<br />
c: Even the best nerd hurdling pvp players seem to watch their brains fall through their anus (myself included).  They shoot off to the four corners of the universe and teamwork becomes a rambo game.  For Huttball specifically here is what I recommend.<br />
Form mini groups, 2 people who run forward and two people who keep back.  The rest are running interference or handling the ball.  You want to be the guy who helps the guy get across the goal or stops them, a team dedicated to knocking the ball handler off the walkway will help a lot.  I have done this myself, lvl 12 and pissed off more ball handlers than ever.  It is not glorious but it works.  The guys running forward are great targets to bunny hop the ball across the line.  The reason you have two is for redundancy.<br />
<br />
In PVP never leave a base/flag/gun/section empty or with a single defender.  You get points for defending to even if their is no action.<br />
<br />
After adopting these tools I am enjoying PVP and specifically Hutt Ball once again.  I don't have to be lvl 50 and in full gear to have fun or be effective.<br />
<br />
On brackets, it will be Warhammer all over again.  Race to 50 please.  Unfortunately this game is all about story that is where they put most of their money.  The separation will leave anyone not 50 without php after a while making the queues to much to handle.<br />
<br />
Haupt.<img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/eatdrink042.gif" style="vertical-align: middle;" border="0" alt="cheers" title="cheers" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/banghead.gif" style="vertical-align: middle;" border="0" alt="Banghead" title="Banghead" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/Drunk_emoticon_-_UPDATED.gif" style="vertical-align: middle;" border="0" alt="drunky" title="drunky" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/emot-huh.gif" style="vertical-align: middle;" border="0" alt="buttphuck" title="buttphuck" />     <img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" />]]></description>
			<content:encoded><![CDATA[Hey all, I know many people really enjoy the extreme rare opportunity they get to play huttball.  Ok I suck at sarcasm.  Hutt Ball has gotten under my skin so I sought to find out ways to enjoy it.  Here are my notes so far and a few suggestions.<br />
<br />
a: Your system, no matter how much juice you have put graphic settings to low.  It doesn't look bad but improves performance greatly.<br />
<br />
b: Buttons buttons buttons. Make a hot bar of the abilities you use in PVP.  (Recommend them here?) include the ball for throwing and up to 6 moves/buffs etc.   The reason is that mouse input to the bar seems to be extremely fickle.  However keyboard shortcuts are almost a sure thing.  If i use my mouse to throw the ball, it will always fail, sometimes throwing the ball several seconds after I die.  This happend to me, I killed the ball handler (the only one near him when he died), got the ball and ran it about 10 seconds after crossing the line with the ball, it flew off me to one of their team.  Same thing happened to a guy who killed me and got the ball, it flew off him after I died and to the guy I was throwing to.  Seems SWTOR is using a queue system for effects but that keyboards have a better or more stable response.<br />
<br />
c: Even the best nerd hurdling pvp players seem to watch their brains fall through their anus (myself included).  They shoot off to the four corners of the universe and teamwork becomes a rambo game.  For Huttball specifically here is what I recommend.<br />
Form mini groups, 2 people who run forward and two people who keep back.  The rest are running interference or handling the ball.  You want to be the guy who helps the guy get across the goal or stops them, a team dedicated to knocking the ball handler off the walkway will help a lot.  I have done this myself, lvl 12 and pissed off more ball handlers than ever.  It is not glorious but it works.  The guys running forward are great targets to bunny hop the ball across the line.  The reason you have two is for redundancy.<br />
<br />
In PVP never leave a base/flag/gun/section empty or with a single defender.  You get points for defending to even if their is no action.<br />
<br />
After adopting these tools I am enjoying PVP and specifically Hutt Ball once again.  I don't have to be lvl 50 and in full gear to have fun or be effective.<br />
<br />
On brackets, it will be Warhammer all over again.  Race to 50 please.  Unfortunately this game is all about story that is where they put most of their money.  The separation will leave anyone not 50 without php after a while making the queues to much to handle.<br />
<br />
Haupt.<img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/eatdrink042.gif" style="vertical-align: middle;" border="0" alt="cheers" title="cheers" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/banghead.gif" style="vertical-align: middle;" border="0" alt="Banghead" title="Banghead" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/Drunk_emoticon_-_UPDATED.gif" style="vertical-align: middle;" border="0" alt="drunky" title="drunky" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/emot-huh.gif" style="vertical-align: middle;" border="0" alt="buttphuck" title="buttphuck" />     <img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SWTOR Cruising along]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=479</link>
			<pubDate>Thu, 05 Jan 2012 22:27:49 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=479</guid>
			<description><![CDATA[Gratz to all the 50's <img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/Drunk_emoticon_-_UPDATED.gif" style="vertical-align: middle;" border="0" alt="drunky" title="drunky" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/Drunk_emoticon_-_UPDATED.gif" style="vertical-align: middle;" border="0" alt="drunky" title="drunky" /><br />
<br />
The guild is full every night in the game with many PVE/PVP players it is kool getting into the game and seeing everyone old and new on. For you that have not made the leap, I would suggest trying it out it is has been quite the release and a bunch of fun.<img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/eatdrink042.gif" style="vertical-align: middle;" border="0" alt="cheers" title="cheers" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/eatdrink042.gif" style="vertical-align: middle;" border="0" alt="cheers" title="cheers" />]]></description>
			<content:encoded><![CDATA[Gratz to all the 50's <img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/Drunk_emoticon_-_UPDATED.gif" style="vertical-align: middle;" border="0" alt="drunky" title="drunky" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/Drunk_emoticon_-_UPDATED.gif" style="vertical-align: middle;" border="0" alt="drunky" title="drunky" /><br />
<br />
The guild is full every night in the game with many PVE/PVP players it is kool getting into the game and seeing everyone old and new on. For you that have not made the leap, I would suggest trying it out it is has been quite the release and a bunch of fun.<img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/eatdrink042.gif" style="vertical-align: middle;" border="0" alt="cheers" title="cheers" /><img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/eatdrink042.gif" style="vertical-align: middle;" border="0" alt="cheers" title="cheers" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SWTOR What's Next?]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=478</link>
			<pubDate>Wed, 04 Jan 2012 22:59:28 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=478</guid>
			<description><![CDATA[Community &gt; Community News <br />
What’s next for The Old Republic<br />
<br />
Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We’re going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time.<br />
<br />
Many of you helped make the game what it is today by participating in our testing programs. You’ve watched the game grow over the past year and have been very vocal about things you’d like to see in the game in the future.<br />
<br />
A team is never finished building a massively multiplayer game, so we’d like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players.<br />
<br />
New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content.<br />
Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”.<br />
UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.<br />
PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.<br />
Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps.<br />
Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits.<br />
And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things.<br />
It is fair to say that we’re just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we’re also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing.<br />
<br />
James Ohlen <br />
Game Director]]></description>
			<content:encoded><![CDATA[Community &gt; Community News <br />
What’s next for The Old Republic<br />
<br />
Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We’re going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time.<br />
<br />
Many of you helped make the game what it is today by participating in our testing programs. You’ve watched the game grow over the past year and have been very vocal about things you’d like to see in the game in the future.<br />
<br />
A team is never finished building a massively multiplayer game, so we’d like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players.<br />
<br />
New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content.<br />
Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”.<br />
UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.<br />
PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.<br />
Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps.<br />
Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits.<br />
And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things.<br />
It is fair to say that we’re just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we’re also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing.<br />
<br />
James Ohlen <br />
Game Director]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PvP Update January 4th, 2012]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=477</link>
			<pubDate>Wed, 04 Jan 2012 22:57:55 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=477</guid>
			<description><![CDATA[Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!<br />
<br />
In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.<br />
<br />
We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.<br />
<br />
First and foremost here is what we are addressing as a top priority:<br />
<br />
Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.<br />
<br />
Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.<br />
<br />
Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.<br />
<br />
We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.<br />
<br />
Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.<br />
<br />
This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.<br />
<br />
Gabe Amatangelo <br />
Principal Lead PvP, Operations &amp; Flashpoints Designer]]></description>
			<content:encoded><![CDATA[Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!<br />
<br />
In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.<br />
<br />
We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.<br />
<br />
First and foremost here is what we are addressing as a top priority:<br />
<br />
Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.<br />
<br />
Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.<br />
<br />
Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.<br />
<br />
We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.<br />
<br />
Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.<br />
<br />
This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.<br />
<br />
Gabe Amatangelo <br />
Principal Lead PvP, Operations &amp; Flashpoints Designer]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UGH!]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=476</link>
			<pubDate>Wed, 04 Jan 2012 22:56:51 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=476</guid>
			<description><![CDATA[My first day back to work and already I'm bouncing shifts all over this week.<br />
<br />
Bleh.]]></description>
			<content:encoded><![CDATA[My first day back to work and already I'm bouncing shifts all over this week.<br />
<br />
Bleh.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TOR]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=474</link>
			<pubDate>Thu, 15 Dec 2011 02:40:40 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=474</guid>
			<description><![CDATA[So far so good, everything looks and feels great. Would like to see more in vent and on forums.]]></description>
			<content:encoded><![CDATA[So far so good, everything looks and feels great. Would like to see more in vent and on forums.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Early Invites]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=473</link>
			<pubDate>Tue, 13 Dec 2011 14:28:19 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=473</guid>
			<description><![CDATA[Who got them?<img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" />]]></description>
			<content:encoded><![CDATA[Who got them?<img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Selection]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=471</link>
			<pubDate>Tue, 13 Dec 2011 02:17:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=471</guid>
			<description><![CDATA[BIOWare has selected SoD to join the TERENTERAK server.<br />
<br />
Axe, for whatever reason I can respond to a thread but cannot make a new thread in the General section. Can you re-post this in genreal section so people can see. Also MrsTrust having same problem as me.]]></description>
			<content:encoded><![CDATA[BIOWare has selected SoD to join the TERENTERAK server.<br />
<br />
Axe, for whatever reason I can respond to a thread but cannot make a new thread in the General section. Can you re-post this in genreal section so people can see. Also MrsTrust having same problem as me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Registering with the Forums]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=470</link>
			<pubDate>Mon, 12 Dec 2011 23:55:34 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=470</guid>
			<description><![CDATA[If you register with the forums please send me a message on the forums so I can activate your account.]]></description>
			<content:encoded><![CDATA[If you register with the forums please send me a message on the forums so I can activate your account.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[For MP]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=469</link>
			<pubDate>Fri, 09 Dec 2011 05:33:14 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=469</guid>
			<description><![CDATA[CoS members who are coming with me. Some were tagged SoD before. Some you know, some you don't. I'll stand behind every one of them for not being douche-bags.<br />
<br />
Archos - Me.<br />
Kush - PvPer.<br />
Storm - You all know him. Now resides in Turkey.<br />
Eldan - One of our way back founders. He played Warhammer.<br />
Torsion - Invades Poland.<br />
Lonnie - One of Samar's ex-Navy buddies.<br />
Sebastion - Ditto.<br />
Brian - Ditto.<br />
Palaripus - Played Warhammer with us.<br />
Mukkra - I think he may be more SoD than CoS now.]]></description>
			<content:encoded><![CDATA[CoS members who are coming with me. Some were tagged SoD before. Some you know, some you don't. I'll stand behind every one of them for not being douche-bags.<br />
<br />
Archos - Me.<br />
Kush - PvPer.<br />
Storm - You all know him. Now resides in Turkey.<br />
Eldan - One of our way back founders. He played Warhammer.<br />
Torsion - Invades Poland.<br />
Lonnie - One of Samar's ex-Navy buddies.<br />
Sebastion - Ditto.<br />
Brian - Ditto.<br />
Palaripus - Played Warhammer with us.<br />
Mukkra - I think he may be more SoD than CoS now.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Last minute questions]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=468</link>
			<pubDate>Fri, 09 Dec 2011 05:13:53 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=468</guid>
			<description><![CDATA[Since I got hosed on the beta weekend, I thought I'd put some questions up  here hoping you guys know for sure.<br />
<br />
I would like to play a stealthing healer, similar to what Resto Druids were in WoW.<br />
<br />
Can I be a Inquisitor Sorcerer and be healing spec AND get to stealth?<br />
<br />
Can I be an Imperial Agent Operative and be healing spec AND get stealth?<br />
<br />
Is there a tanking spec class that gets stealth?]]></description>
			<content:encoded><![CDATA[Since I got hosed on the beta weekend, I thought I'd put some questions up  here hoping you guys know for sure.<br />
<br />
I would like to play a stealthing healer, similar to what Resto Druids were in WoW.<br />
<br />
Can I be a Inquisitor Sorcerer and be healing spec AND get to stealth?<br />
<br />
Can I be an Imperial Agent Operative and be healing spec AND get stealth?<br />
<br />
Is there a tanking spec class that gets stealth?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pre-order Downloads]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=467</link>
			<pubDate>Thu, 08 Dec 2011 17:25:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=467</guid>
			<description><![CDATA[Got the email last night. I've got 8Gigs to go.<br />
<br />
A guy I work with got an email saying they are going to start opening the game up to certain pre-orders on December 13th. That's 7 days early not 5?]]></description>
			<content:encoded><![CDATA[Got the email last night. I've got 8Gigs to go.<br />
<br />
A guy I work with got an email saying they are going to start opening the game up to certain pre-orders on December 13th. That's 7 days early not 5?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Testing]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=465</link>
			<pubDate>Fri, 02 Dec 2011 20:44:10 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=465</guid>
			<description><![CDATA[Testing and updating Forums might be down for a bit.]]></description>
			<content:encoded><![CDATA[Testing and updating Forums might be down for a bit.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beta Patch]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=463</link>
			<pubDate>Thu, 01 Dec 2011 00:39:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=463</guid>
			<description><![CDATA[Hey all for you that are still in Beta. The new patch will be available 01/12/11 at approx 11am. That more then likely will be the last build and so on it goes <img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" />]]></description>
			<content:encoded><![CDATA[Hey all for you that are still in Beta. The new patch will be available 01/12/11 at approx 11am. That more then likely will be the last build and so on it goes <img src="http://www.shadowsofdarkness.net/forums/imagesSOD/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Servers for Beta]]></title>
			<link>http://www.shadowsofdarkness.net/forums/showthread.php?tid=459</link>
			<pubDate>Sun, 27 Nov 2011 14:42:34 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsofdarkness.net/forums/showthread.php?tid=459</guid>
			<description><![CDATA[So far everyone has been on "The Prophecy of 5" server for beta testing. Vent info is in the General thread.]]></description>
			<content:encoded><![CDATA[So far everyone has been on "The Prophecy of 5" server for beta testing. Vent info is in the General thread.]]></content:encoded>
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